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Topics - wapcaplets

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Hey, everyone! The editing on our sophomore effort is a leeeeeeetle rough with some echo that we haven't ironed out but I wanted to get this one in people's hands before I chloroformed Spazz, nailed him in a crate, and shipped him off to MonCon. Please don't tell him that traveling this way isn't "business class." So, although I'm sad that I can't join you all at MonCon if you load this on your music players at least part of me can be there in spirit and Spazz will be representing the Great White North in full force!


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Announcements / Blood Bowl Tournament: Blingtoof's Gitbash!
« on: May 08, 2011, 08:03:15 AM »
The first ever Blingtoof's Gitbash will be taking place in Toronto, Ontario, Canada on the weekend of November 5th and 6th, 2011. The tournament is going to be goblin-themed and will be taking place at...

Meeplemart Canada
290 Carlaw Ave., Unit 202
Toronto, ON, Canada
M4M 3L1

I'll post updates here but the official online home of Blingtoof's Gitbash is...

www.blingtoof.com

Even if you're not able to come, I'd really appreciate anyone's thoughts & feedback on the tournament rules pack. You can download it at the link below and feel free to post feedback here or e-mail it to blingtoof@engler.ca.

We've also got two great sponsors (Impact Miniatures and Comixininos) for the event who are allowing us to make group orders and will send us prize support proportionate to the size of those orders. Click here for full details on how to participate. Even if you're not sure you can come but you're within the Toronto area please take part in the group order to get yourself some cool stuff and to help get more prizes for the Gitbash!

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Wapcaplets: Episodes / Monster Island Episode 1: The Beginning!
« on: May 08, 2011, 07:53:33 AM »
Holy moly... it's been more than a YEAR since I've posted an episode. But, the podcasting bug has bitten me again thanks to my good friend and now co-host: Spazz Fist! We're going to be doing a series of episodes released on the Wapcaplets feed dedicated to our favourite game: Monsterpocalypse! So sit back and relax as the sounds of Monster Island infect your brain-waves.

http://wapcaplets.podbean.com/2011/05/07/monster-island-episode-1-the-beginning/

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Announcements / Wapcaplets: Back on the air
« on: May 08, 2011, 07:52:00 AM »
Holy crap, does a year go by fast. I've started recording again with a pretty significant format change. My buddy Spazz and I are big enthusiasts of the Monsterpocalypse miniatures game and we're going to be doing an indefinite series of episodes focused on it. This line of shows is going to be called "Monster Island" but since I've already paid for the hosting, got iTunes set up, and all that jazz it's just easier to release it on the Wapcaplets feed. Please take a listen and let me know what you think. It's good to be recording again.

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Video Games / ZlurpeeBowl.com online Blood Bowl League. Need 1 more!
« on: April 30, 2010, 11:09:50 AM »
I'm in a league over at ZlurpeeBowl.com and we need one more player to make 16. It's going to be the conventional BB league format. If you're interested in joinin here's a link:

http://zlurpeebowl.com/Forums/viewtopic.php?t=3361&start=60&postdays=0&postorder=asc&highlight=

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Video Games / Blood Bowl League Idea
« on: April 02, 2010, 02:24:53 PM »
For season 2 there will, obviously, be playoffs for the top finishing teams. Could we have a playoffs for the non-playoff teams? Call it the Toilet Bowl or something? And I'm not asking because I'm averaging sustaining 4 casualties and 6 knock-outs per game. :)

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General Discussion / Who wants a $15 iTunes gift card?
« on: April 02, 2010, 03:14:09 AM »
Hey, everyone.

I received a $15 iTunes gift card as a prize but, unfortunately, I can't use it because it's for the US store and I live in Canada. If someone wants to PayPal me $10 I'll e-mail you the code. It's like free money!

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Wapcaplets: Episodes / Episode 52: Spelljammer Returns
« on: April 01, 2010, 05:34:03 AM »
Wapcaplets is back after a prolonged hiatus and, appropriately, is trumpeting the return of one of the best RPG settings ever created: Spelljammer! Listen in for the details of how WotC is reviving this incredibey RPG setting.

Show Notes: http://wapcaplets.podbean.com/2010/04/01/episode-52-spelljammer-returns/

MP3: http://wapcaplets.podbean.com/mf/web/wghynz/0052_spelljammer_returns.mp3

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Games and Hobbies / Monsterpocalypse over Vassal
« on: February 13, 2010, 11:20:48 PM »
I'm highly of the opinion that Monsterpocalypse gets way less love than it ought to. I think it's a fantastic game with a simple mechanic but broad base of strategy and combos. We struggle to get four people out to organzied play in Toronto which is downright weird to me.

I've recently discovered the module for Monsterpocalypse for Vassal. I just finished playing my first game of it moments ago and it was really cool. If there are any people interested in playing MonPoc over Vassal let me know!

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General Discussion / Hulu
« on: February 13, 2010, 07:33:39 PM »
I need some help in regards to Hulu. I live in Canada and Hulu comes up as "not available in your area" when I try to go there. I know it's accessible through a proxy but I don't know how to do that. Can anyone help a brother out?

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Games and Hobbies / Anyone else tried Malifaux by Wyrd Games?
« on: February 06, 2010, 12:41:20 AM »
If you haven't heard of it, check out Malifaux by Wyrd Games. It's a skirmish miniatures game and it's awesome. The miniatures are beautiful (but they're freakin' small which isn't good for my bad eye-sight and mediocre painting skills) and the game is truly scenario/objective based as opposed to just run at each other and kill everything. That's not to say that there isn't tons of combat because there is but wiping out your opponent's models doesn't necessarily win you the game. You randomly determine your objective at the start of the game and can achieve a minor or major victory (or fail, of course). In addition to that, you can pick up to two "schemes" for yourself which are different objectives and you can either keep your schemes secret or announce them for double the points.

The other unique aspect of Malifaux is that the random number generation is done with a deck of cards, not dice. You can use a deck of conventional playing cards but Wyrd Games also makes custom "fate decks" that have a bit of extra information on the card and custom suits instead of the conventional card suits. Whenever you try something (like attack) you add your ability to the number on the card flipped. If it's not enough to succeed, you can "cheat fate" by substituting a card from your "control hand" (six cards drawn from the deck at the beginning of the game which replenish every turn). Some abilities require you to match the suit of the card to the ability you're using, as well.

It's pretty hard to find a faction in the Malifaux universe that you wouldn't like. Even within the factions the options are broad and the selection of models is diverse. The factions are:

The Guild - the defacto protagonists with a definite "gunslinger" theme; their models would work great in the Deadlands setting.

Resurrectionists - Victorian-looking models with a theme of controlling/raising undead.

Arcanists - Magicians with minions of both monstrous/bestial and steam-punk aspects.

The Neverborn - The "creepy" faction with lots of childhood nightmare type stuff including a baby with a giant knife and a giant teddy bear with razor-like fangs.

The Outcasts - Humans, gremlins, and pigs (real no-foolin' pigs) on the fringe of society.

It's a pretty affordable game as far as minis games go. If you focus on a particular faction and "Master" ("Masters" in Malifaux are analogous to Warcasters/Warlocks in Warmachine/Hordes) you won't need more than 8-12 models. Here are some pics of some of the box sets available which give you all the models you'd need for the minimum sized game (and they are all very competitive and complete). I'll post one box from each faction but there are multiple boxes per faction available:














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Games and Hobbies / I fired myself from a gaming group
« on: February 06, 2010, 12:05:13 AM »
So I drank way too much Diet Coke and I'm wired for sound.... I thought I'd tell a story akin to Master of the Game's thread that happened to me last year. I kinda talked about this on one of the Spooky Outhouse Showcase shows.

A friend of mine (I'll call him Bob) is the DM in a group of guys that play a Pathfinder campaign. They're all experienced roleplayers and thirty-something males with jobs and families. Bob met them through the local hobby shop and invited me to join the campaign early on but I declined simply because of travel logistics. I take the train to work and meeting up where they were playing would have been too much of a hassle. A couple of months later the locale changed and I was able to participate. They ran two separate campaigns with the same group of people and had a different GM for each and played on alternate weeks. I decided to commit to Bob's campaign and test the waters.

Now, I'll be the first to admit that I'm really critical of people's temperaments and introverted to boot. I suspect many who would be reading this are in the same boat. I'm pretty patient and can pass the time pleasantly with almost anybody but there are very few people that I voluntarily spend time with. Being the way I am, I wasn't surprised that I found stuff not to like about two guys in the group right off the bat but I was able to enjoy the game despite my critical nature and just "let it be."

Over the course of the game sessions, I was starting to get increasingly annoyed at the way one of the players acted at the table (I'll call him Mark). Simply put, Mark was a bully. He was capable of decent roleplay but it was the combat and tactics that he really enjoyed. More power to him; no such thing as bad-wrong-fun. What got to me about his behaviour was that he would persistently tell people how they "should" be playing their character, particularly during combat encounters. Now, I've got no problem with someone giving tactical tips (and, to his credit, he knew the rules better than anyone at the table) but he would give very direct instructions to people as to what he thought was the best course of action. To be entirely fair, he wasn't a spotlight hog trying to make his character always being the one doing the coolest or most important stuff; he just had a specific vision for the way encounters should go and was very insistent about it. He would also challenge Bob constantly which I just found disrespectful. When I'm a player the only thing I'll call a GM out on at the table is lack of consistency. If he/she is getting a rule wrong I'll just let it go 99.9% of the time and bring it up after the session if it was important enough to me (which, most of the time, it's not). Mark didn't have a turn in the game every round, he had an argument.

Even in games that use heavily tactical systems like Pathfinder, I still try to incoprorate aspects of my character into how my characters acts during encounters. I was playing a Lawful Neutral monk so when we were fighting against humans and demi-humans I would grapple and do non-lethal damage attacks and wouldn't just jump into a fight for no reason. This annoyed Mark and he's shake his head and make disparaging remarks when I'd do the "in-character" thing as opposed to the most tactically advantageous thing. At one point I was getting so frustrated I came within a hair of passing him my character sheet and saying, "Here, you may as well just run my character. It'll save time" but I kept my patience.

What I found odd was that none of the other players seemed to mind Mark's behaviour too much. I mentioned my frustrations to Bob and he said that he was well aware of the behaviour but that it was just part of the group's DNA. I was struggling because I really wanted to leave the group but Bob had been inviting me out persistently for two months prior to my joining and I also didn't want to be the guy that came into the group, caused a stink, and left. I really felt like I was stuck in a bad marriage but had signed a pre-nup that would destroy me if I left. Over-dramatic, I know, but I didn't know what to do.

Fortunately, fate threw me a bone. We were at a pivotal moment in the campaign and fighting a major adversary who was holding innocent people hostage and had brutally dealt with many other innocents, the evidence of which was in plain sight of our characters. I did what I felt my character would do and emperiled myself to try and free the living innocents by going straight for the "end boss." Out-of-character, I was pretty sure that I would be out of my element but I really wanted to do what my character would do. Mark, once again, made derisive comments about my choice of actions. In the ensuing combat, my character wound up dying at the hands of a superior foe attempting to protect innocent victims. Although I didn't act intentionally recklessly to get my character killed, the moment that death blow was dealt I was thinking "Yes! My way out of this group without killing the campaign."

Bob e-mailed me the next day and was apologetic for killing my character which, even if I was intending to continue with the group, didn't bother me in the least. He pitched some ideas for a new character but I just basically responded saying that I wouldn't be returning and that Mark was the reason. He said that he wasn't surpised. I sent an e-mail to the group essentially saying that I would have had to leave the group soon anyway due to an upcoming regular time commitment on our gaming night (which was not true but a "face saving" kinda thing) so, given that my character died, I'd just leave now. So, I got to leave the group with which I was having no fun and I didn't create a social snarl for Bob to have to untangle. Win/win.

Now, this group is still gaming together in the same campaign and it's more than six months later. What I find interesting about this scenario is that I was "that guy" in the group insomuch as I was playing in a way that was causing friction (even though I gather that Bob was largely oblivious to it) and, had I continued to game with the group, probably would have ended up being the catalyst that either ended the group or caused a very unpleasant eventual confrontation.

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Wapcaplets: Episodes / Episode 51: HammerCon 2009
« on: September 10, 2009, 05:34:45 AM »
There’s a new con in town called <a href="http://www.hammercon.ca">HammerCon</a>! Take a listen and learn all about it and, if you’re within striking distance of Hamilton, Ontario, Canada, sign up already!

http://wapcaplets.podbean.com/2009/09/10/episode-51-hammercon-2009/

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Wapcaplets: Episodes / Episode 50: All Your Base
« on: September 10, 2009, 05:33:42 AM »
Only 16 days since the last show! Today I talk about the latest expansion for <a href="http://www.monsterpocalypse.com">Monsterpocalypse</a> called All Your Base. <a href="http://allyour.basearebelongto.us/AYB3.swf">Click here</a> if you don’t understand why that name’s funny.

http://wapcaplets.podbean.com/2009/08/20/episode-50-all-your-base/

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Wapcaplets: Episodes / Episode 49: HackMaster Basic
« on: August 04, 2009, 07:22:15 AM »
…And we’re back. Sorry for the unexplained month-long hiatus and thanks for sticking with me. I recently had a chance to play the new HackMaster Basic RPG by Kenzer & Company. Make sure you click here and download the free quick-start rules and adventure and try before you buy!

http://wapcaplets.podbean.com/2009/08/04/episode-49-hackmaster-basic/

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