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Messages - Azhrei Vep

Pages: [1] 2 3 ... 7
1
Way of the Game / Re: Way of the Contest #3!
« on: April 09, 2011, 04:47:18 PM »
Things that lots of games do that shouldn't be there?  How about first person cameras?  Nothing yanks me out of a game faster.
I actually can't stand third person cameras, it really degrades the experience for me . A first person camera really helps me get into the game. But I would like to see more games with an option to switch between first and third person perspectives (which I think we can both agree on).

So, back to Stingray's "Camera Options" then?  I can get behind that 137.82%.

2
Way of the Game / Re: Game Whore 63: Sam is PISSED
« on: April 09, 2011, 03:15:55 PM »
Provided, I have a somewhat similar gripe with Xenogears ...

Well, yeah.  That's because Xenogears was a terrible game.  That makes perfect sense.

3
Way of the Game / Re: Way of the Contest #3!
« on: April 09, 2011, 07:18:28 AM »
Something many games used to have, but they've been getting away from for some reason and it pisses me off:  Save points.  In-game places you walk up to and save your damn game.  Is it so hard to put these in?  It can't be, they managed it all the time back in the PS2/PS1 days.  They even did it on the SNES, so it can't be that hard!  What the hell happened to Save Points?  Bring them back!

Text that's actually easily readable on non-HD TVs.  I am constantly having to put up with text in PS3/360 (I finally dug it out, after about nine months in a box and two moves) games that looks terrible and is barely legible, and when I complain about it online, I find out that it looks perfectly fine on HDTVs.  At least have an option of some sort to switch the way the text looks so I can actually read the stuff without having to stand right in front of my TV.

Things that lots of games do that shouldn't be there?  How about first person cameras?  Nothing yanks me out of a game faster.

4
Way of the Game / Game Whore 63: Sam is PISSED
« on: April 09, 2011, 07:07:57 AM »
Jonathan, kudos on an excellent Name that Game.  Because I enjoyed that so much, I won't get upset with you for (briefly) badmouthing a beloved game.

Sam?  Here is a fire.  Kindly go die in it.  Legend of Dragoon was one of the finest RPGs on the PS1, a platform chock full of excellent RPGs.  The combat system was great, the storyline was interesting, most of the characters were appealing, the world was different, and man, that gameplay really was excellent.  Truly excellent.  The only real problem it had was the omnipresent (at the time) terrible voice acting in cutscenes, which was thankfully minimal, and the slow start ... which is also pretty common among the genre, so eh.  It's a problem, but not a huge one.

5
Way of the Game / Re: Game Whore 60: Meg ruins the show
« on: March 06, 2011, 06:30:37 AM »
Well, the problem is, it's hard to pin down 'annoying.'  Because that's what it boils down to:  She is a really, absurdly, annoying and unpleasant person to listen to.  Not due to voice, but because nothing she has to say doesn't seem to rub me the wrong way.

Also, I tend to listen to episodes two or three times before I make my long-winded complaining rants, which tends to make things a bit easier to explain.  I don't hate myself enough to do that with this episode.

I strongly disagree with pretty much everything she had to say except her adding Tetris to her top 10, and even then disagree with her reasoning.  In particular, the entirely too long discussion of frontierville and Facebook-related stuff in general made me want to take the backside of a claw hammer to my face, just to make the pain stop. That isn't unique to her, I always have that reaction to Facebook-related garbage, but she's the one who brought it up in this episode.

The discussion she sparked with Oblivion was just irritating, not the least because she painted herself as the type of gamer that I utterly despise, who can't seem to accept being at all suboptimal and will restart nigh-endlessly until they have just the right setup to be exactly perfect at something.

I'm fairly sure there was more, but that's the best I can do without going back and listening again, and as state above, I don't hate myself enough to do that.  And frankly, this was more effort than the episode is worth.  I only bother because I generally enjoy you guys, and I still have a little special fondness for you after watching you fight the world about Scott Pilgrim.  Because that shit was hilarious.

6
Way of the Game / Re: Game Whore 60: Meg ruins the show
« on: March 04, 2011, 01:53:59 PM »
Eh, while guest shows aren't my favorite in general, most of them go better than this.  And Meg's horrible to listen to no matter what she's on.

On the upside, at least it wasn't two freakin' episodes long, like Chibi's.  On other other hand, at least Chibi was a good guest.  Eh, I think Chibi still wins.

Do you think the DOA guys put 'Jiggle Physicist' on their resumes?

The Main game DOA guys?  Probably.  The guys who worked on DOA Paradise?  Man, I hope so.  Anything to keep those guys from getting another job.

7
Way of the Game / Game Whore 60: Meg ruins the show
« on: March 04, 2011, 06:46:54 AM »
In your entire run, I have been listening, from Episode 1, the day it dropped, on Gamelocus.net, until now.  I have not up to this point shut off an episode out of annoyance.  Every other podcast I listen to, there has been at least one episode that inspired me to kill it early.  I have not, until now, had an episode of Game Whore I was even tempted to shut off early.  Not even the Batman: Arkham Asylum review that could be used to put meth-fiends to sleep.

Thanks for fixing that, Meg.  In fact, if I hadn't been at work, with nothing better to do but keep listening to this or listen to old podcasts, I probably would have gone ahead and killed it.  This episode was, in a word, terrible.  Alex, Jon, and Sam all did perfectly fine, none of them were exceptional, but they all did their best to keep the episode listenable.  Once Meg got going, though ... god damn.  That was terrible.  Near the end, I was only hanging on for Name That Game.

.... Fuck.

The sad part is, this is without a doubt the best guest appearance I've heard Meg make.  So, uh, good job, Meg.  You suck less than normal.  Give yourself a prize.  Right in the face, preferably.  It shocks me that anybody could accuse her of bringing '18 charisma' to the podcast.  If that qualifies as 18 charisma, I could take a dump on a plate, and it would have at least a +12 modifier.  ... Hmm, that would make a hell of a sorcerer.  Or Bard.  Maybe a Protean Bloodline sorcerer?  Nah, probably aberrant bloodline.  I digress.

I hope Meg doesn't take up your offer to come back.  Ever.  And on the topic of Portal and my top ten list:  I don't have a top ten list.  I can't.  I have a top 3, and then a handful of things that I'll probably disagree with tomorrow.  Right now, Portal is in the list of things I'll disagree with tomorrow, but it's at least true that it's not in the part of my list that's actually somewhat stable.  It's a great game, despite the horrible, horrible awful camera, but not top 3 great.  The camera hurts it a lot.  It might have extended my list to a top 4 if not for the camera, but alas.

Anyway, in short, Meg Ruined the Episode, I miss NtG, Portal isn't on my list, but my list is incredibly short.

8
Way of the Game / Re: Episode 58 - productor furioso
« on: February 18, 2011, 09:17:33 AM »
My only exposure to 40k is via Dawn of War.

I got it.

Then again, I got it because i hang out at TVTropes, where it came up as one of the few games you can find where humans are explicitly the villains.  And also for being bad despite having a premise that calls for extreme awesome.  Seriously.  Fire warriors are the elite marksman guys among a race whose schtick is being awesome ranged.  So yeah, for an FPS, this should be awesome.

... Apparently it is not.

I also got Zork!  ... The same way Jonathan did.  Random guess at the best-known IF game.

It was hilarious to listen to you guys struggle over the answers, though.  Seriously.  I'm looking forward to the next one, when Jonathan decides to be evil.

Guitar Hero can go ahead and die.  I haven't liked the series since GH2.  I moved to Rock Band and didn't look back, and haven't really had any problems with the peripherals either.  I still use the Guitar that game with my first Rock Band Bundle, and one I bought about a month later, for all my shredding needs.  Likewise my drums, because I really have no intention of trying to get into pro drums.  I'm not good enough for regular drums.  I just like the RB guitars better than the GH ones anyway.  THey're a bit bigger, longer, and the flush buttons makes sliding down the neck easier for me.  My brother will probably be annoyed, he was more of a GH fan, but oh well, he's wrong anyway, so who cares what he thinks?


9
Way of the Game / Re: Next on the Way of the Game
« on: February 15, 2011, 09:11:40 AM »
Wow.  It's terrifying how well you called that.

It's almost like I've been listening to the show since the day the first episode dropped.  Weird!

10
Way of the Game / Re: Next on the Way of the Game
« on: February 14, 2011, 08:37:39 PM »
Alex came up with a NTG under the influence of robitussin?  Oh god, 80's CRPGs and strategy games as far as the eye can see, I just know it.

11
Way of the Game / Re: Calvin, The Canadian
« on: February 10, 2011, 06:36:48 PM »
I can't vote.  The proper answer won't be viable until I manage to get myself on the show.

12
Way of the Game / Re: Way of the Game Episode 56 - 2010 Yearly recap
« on: February 10, 2011, 06:49:49 AM »
Man.  I can't think of a single game I would ever consider for 'most ambitious.'  I can't think of a single game in a looong damn time that I would consider ambitious at all.

In case anyone was curious, my game pitch, in full:

Templar's Oath
an Assassin's Creed Prequel/Tie-in
 
On May 20th, 2010, Five paintings by classical masters, worth an estimated 100 million euros, were stolen from The Paris museum of Modern art in Paris, France.  The Media were told a lone thief broke a window, smashed a padlock, and somehow did this all silently enough to avoid the notice of three guards on duty.
 
The Truth is somewhat more unpleasant.  The windowpanes were meticulously removed, the multitude of security systems monitoring the paintings disabled, and the men on duty killed by narrow blades, through the neck, through the eye, straight into the heart.  A single white feather, smeared with the victim's blood, was left behind on each corpse.  Assassins.
 
But the public doesn't need to know this.  The public doesn't need to know anything that would upset its quiet, peaceful world.  Only the agents of ABSTERGO, modern-day Templar, must bear this burden.  This particular burden falls on captain Jacob Benchley, former agent of the Département de la Sûreté, the French equivalent of the american FBI.  Throughout the game, you will descover secrets about the paintings (why are they so important?), and ABSTERGO(what is this 'project Animus' that keeps coming up?), that men of your station were not meant to know, while attempting to dodge multiple shadowy forces attempting to silence your search for the truth.

The gameplay will feature open-world sandbox exploration, more akin to a GTA than AC (although you will mostly have your own car ... but you can 'commandeer' vehicles when 'necessary'), due to the differences in protagonist.  The investigation will be conducted in much the manner of an adventure game.  When you reach an area, you will have question people for information, search for clues, put things together, take prisoners, interrogate them back at HQ, and ultimately figure out what your next step needs to be.  Because there aren't enough Adventure games out there, damn it.
 
Action sequences will generally be fast, furious, and unexpected, as you are jumped by assassins or ambushed by shadowy agents from higher up the ABSTERGO ladder that want you off your investigation without the other lower members of the organization realising it.  And a third, even more secretive organization that seem to have their own, more mysterious goals...
 
I'm seeing small, intense fights, very late in the game you might see two or three assassins at most, up to four ABSTERGO soldiers, and as few as two of the super secret shadow group, all posing intense challenges.  Action would be resolved with a combination of cover-oriented third person shooting and a melee combat system similar in nature to Assassin's Creed, with a touch more depths (more defensive options!  Don't let those dirty assassins counter-kill you so easily!).
 
The Paintings in question actually have, hidden within them, the basic formulae and concepts that ABSTERGO started with when they built the Animus.  If the Assassins or the third party acquire them, they could conceivably create their own, which could be disastrous for the company.  And that would be terrible.  ... Wouldn't it?
 
Jacob is getting less sure about that as time goes on...
 
Bonus:  Jean Reno's likeness for Jacob.  Hey, he let them do it in Onimusha 3.  Maybe they can talk him into voicing him too.




I seem to have missed the memo to go with comedy.  Not that I likely would have heeded such a memo if I had gotten it.   And for the record, I say I deserve extra credit for having, without a doubt, the best title of the bunch.

13
Way of the Game / Re: Possible Giveaway #2
« on: February 08, 2011, 06:40:40 PM »
I don't have iTunes, and as a result, have never read, nor given, an iTunes review.  So, uh ... yeah, they have no impact on my taking interest in stuff.

But I'd take a shot at a free Final Fantasy game, even if it's only for completionism's sake.  ... iTunes isn't one of those things that worms in deep and is nearly impossible to completely get rid of, is it?

14
Way of the Game / Re: Episode 54 Wingman
« on: January 24, 2011, 12:29:11 PM »
There is like ... one?  Thing I can think of that had the tentacle thing going on, but it did not use them in an inapporiate manner.  More skull-crushy than bad-touchy.  Then again, I guess crushing your skull is a pretty bad way to be toughed.  It's been a long time since I went back to that game, so I can't say I remember it too well.  Just don't expect anthing like the original, or you'll be massively disappointed.  The story is completely, massively different (GUB'MENT COMSPIRACYYY, woooo!), the gameplay is completely changed (goobye ATB, hello weird RE with magic setup), and, horror of horrors, it has product placement.  Oh noes.  Cokes.  How ... terrible?  I don't understand people's problems with that, personally.

All that said, it's still a good game.  And it's a damn sight better than Third Birthday looks.

15
Way of the Game / Re: Episode 54 Wingman
« on: January 22, 2011, 01:41:03 PM »
I'm just gonna turn this into a general episode 54 thread now.

Sam, your friend who told you about Parasite Eve 2?  The one you said you can generally trust, and that's why you didn't check it out?

Yeah, you might wanna stop trusting him.  He flat out lied to you.  The Final boss of PE 2 is nothing like he indicated, certainly no tentacle-caressing.  I can't find a decent pic of it on google, so here's a Youtube video: http://www.youtube.com/watch?v=w-Q_BuJnAcQ&feature=related

Skip to 2:15 for the beginning of the final boss.  Not at all like described.  PE2 is a pretty good game.  Not as good as the first one, and completely different in gameplay and feel.

The third birthday, however ... I watched the trailer on the website, and it looks terrible.  Post-apocolyptic, generic 3PS with random religious iconography and supertech.  Whee.  Aya is apparently an agent of the matrix now.  Blah.  Terrible.

I also find it a tad amusing that a critter with penis-tentacles you've never seen (and, in fact, doesn't exist) would keep you from playing PE2, despite one form of the Ultimate Life Form in PE1 having HUGE testicles ... and a rathing long, dangly 'tail' too...

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