12
« on: February 10, 2011, 06:49:49 AM »
Man. I can't think of a single game I would ever consider for 'most ambitious.' I can't think of a single game in a looong damn time that I would consider ambitious at all.
In case anyone was curious, my game pitch, in full:
Templar's Oath
an Assassin's Creed Prequel/Tie-in
On May 20th, 2010, Five paintings by classical masters, worth an estimated 100 million euros, were stolen from The Paris museum of Modern art in Paris, France. The Media were told a lone thief broke a window, smashed a padlock, and somehow did this all silently enough to avoid the notice of three guards on duty.
The Truth is somewhat more unpleasant. The windowpanes were meticulously removed, the multitude of security systems monitoring the paintings disabled, and the men on duty killed by narrow blades, through the neck, through the eye, straight into the heart. A single white feather, smeared with the victim's blood, was left behind on each corpse. Assassins.
But the public doesn't need to know this. The public doesn't need to know anything that would upset its quiet, peaceful world. Only the agents of ABSTERGO, modern-day Templar, must bear this burden. This particular burden falls on captain Jacob Benchley, former agent of the Département de la Sûreté, the French equivalent of the american FBI. Throughout the game, you will descover secrets about the paintings (why are they so important?), and ABSTERGO(what is this 'project Animus' that keeps coming up?), that men of your station were not meant to know, while attempting to dodge multiple shadowy forces attempting to silence your search for the truth.
The gameplay will feature open-world sandbox exploration, more akin to a GTA than AC (although you will mostly have your own car ... but you can 'commandeer' vehicles when 'necessary'), due to the differences in protagonist. The investigation will be conducted in much the manner of an adventure game. When you reach an area, you will have question people for information, search for clues, put things together, take prisoners, interrogate them back at HQ, and ultimately figure out what your next step needs to be. Because there aren't enough Adventure games out there, damn it.
Action sequences will generally be fast, furious, and unexpected, as you are jumped by assassins or ambushed by shadowy agents from higher up the ABSTERGO ladder that want you off your investigation without the other lower members of the organization realising it. And a third, even more secretive organization that seem to have their own, more mysterious goals...
I'm seeing small, intense fights, very late in the game you might see two or three assassins at most, up to four ABSTERGO soldiers, and as few as two of the super secret shadow group, all posing intense challenges. Action would be resolved with a combination of cover-oriented third person shooting and a melee combat system similar in nature to Assassin's Creed, with a touch more depths (more defensive options! Don't let those dirty assassins counter-kill you so easily!).
The Paintings in question actually have, hidden within them, the basic formulae and concepts that ABSTERGO started with when they built the Animus. If the Assassins or the third party acquire them, they could conceivably create their own, which could be disastrous for the company. And that would be terrible. ... Wouldn't it?
Jacob is getting less sure about that as time goes on...
Bonus: Jean Reno's likeness for Jacob. Hey, he let them do it in Onimusha 3. Maybe they can talk him into voicing him too.
I seem to have missed the memo to go with comedy. Not that I likely would have heeded such a memo if I had gotten it. And for the record, I say I deserve extra credit for having, without a doubt, the best title of the bunch.