« on: August 27, 2010, 10:42:44 PM »
Realism is just ... annoying. And a lie. The vast majority of 'realistic' games are anything but, and they mostly all aspire to the same concept of 'realism.' Everyone's heard the 'real is brown, dur hur hur' jokes, and rolls their eyes at them now, but they're still basically true. They tend to be visually boring. And while I'm not overly obsessed with graphics, I do place a pretty high value on art design. A game that's visually interesting, yet has terrible polygon counts sits head and shoulders above a game that has high end grahpics with fifty bajillion polygons per square nanometer at a resolution of 26,000,000x23,000,000, running at ten thousand FPS, all dedicated to rending ... a hallway. With soldier guys.
The vast majority of 'realistic' games still have you essentially playing superheroes with guns who can take a ridiculous amount of punishment (certainly far more than the human body can generally withstand, weird freak occurences notwithstanding) without missing a beat.
One of the things I really love about older games is the sheer amount of creativity in concepts they came up with, to make up for the fact that if they tried to pass this off as realistic, they'd get mocked straight to hell. So instead of shooting up terrorists, you shot up alien hordes with your buddy after you did the 30 lives code, because hell if I'm trying this with just four. Or a plumber (whose outfit was the result of technical limitations) jumping on walking mushrooms, eating mushrooms to get bigger, to save his princess from a giant Kappa. ... That's ridiculous. It's also cool.
'Realism' is a shackle. Games like Good ol' Ratchet and Clank, that throw realism completely out the window in favor of entertainment, are just more ... entertaining. If you don't try to make something realistic in the first place, you don't have to go through hoops to justify something that's just there to be fun. Rocket skateboard races across absurd landscapes sound like a good idea? Bam, something you need is at the rocket skateboard tournament, somewhere that probably doesn't make sense to have a tournament. But makes for cool backdrop, so there you go.
I also like all the pretty colors. So pretty...
Now, about the camera: I cannot tell you how many times not having a decent view of myself and the area i'm immediately standing on has screwed me over in my FPS experience. Something hits me from immediately at my side, where by all rights I should have seen it, but can't, due to the fact that I practically have blinders on. Or, whoops, I run right off a ledge I'm trying to jump from, or miss a jump because I jumped too early, because I can't watch where I'm going and see just how close to the edge I actually am. Or, oh goody, that water's electrified and I just dropped into it because I was closer to the edge than I thought, because again, I can't watch my feet and my surroundings at the same time.
It's also just plain less immersive. I can't see who I am. I can't see what I'm doing or how I'm doing it. It's harder to get into the game, harder to care about what's going on. On top of all my reasons with some degree of basis in facts, there's also the soft and squishy: I just want to see my damn character. I like seeing my damn character.