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General Discussion / PodcastoCon QR Code Hunt!
« on: October 16, 2010, 10:40:57 AM »
OK. As much as I love the wackiness that Meg and A.David get into around Luke's scavenger hunt, I'd like to have something just as competitive, but that doesn't require me to wait around for A.David and Josh to finally get up the nerve to express their love.
So, I am proposing that we do a QR Code-based scavenger hunt.
QR Codes are those square bar codes you see on UPS packages. You can generate them with sites like this:
http://qrcode.kaywa.com/
And then read them with inexpensive or free apps on most smart phones, or using Google's free 'Google Goggles':
http://googlemobile.blogspot.com/2010/05/translate-real-world-with-google.html
You can embed a pretty large amount of text in them. More than a tweet's worth.
I propose that we set up a cell-based system, where each cell knows two other cells, and they work together to produce a scavenger hunt in the location of their PodcastoCon.
So let's say cell 1 is Meg & Josh. Cell 2 is A.David & Luke. Cell 3 is Eve & Katie.
Cell 1 decides their clue will be at the Bellagio somewhere. They work with Cell 2 to create a clue that will lead from the Bellagio to wherever Cell 2 wants them to go. Cell 2 plants a clue that's accessible based on the Cell 1 clue, and so forth. Cell 3 knows nothing of Cell 1.
This way all the cells are both part of the game, and can also play.
The overall coordinator gives each cell another clue, which when added to the other 'global' clues, leads to a big payout at the end.
Each cell can optionally also do a 'random' clue, which has a short-term payout, like a small gift from that cell. They could stash these around the con hotels, rooms, etc.
The clues could require visiting places, looking things up on the internet, etc.
This all needs a bit of polishing, but it seems like it could be pretty cool.
Someone would have to have a printer available to print the codes, and stashing them at 'real' places could be tricky, but it seems possible to me....
Tim
This all needs polishing, and
So, I am proposing that we do a QR Code-based scavenger hunt.
QR Codes are those square bar codes you see on UPS packages. You can generate them with sites like this:
http://qrcode.kaywa.com/
And then read them with inexpensive or free apps on most smart phones, or using Google's free 'Google Goggles':
http://googlemobile.blogspot.com/2010/05/translate-real-world-with-google.html
You can embed a pretty large amount of text in them. More than a tweet's worth.
I propose that we set up a cell-based system, where each cell knows two other cells, and they work together to produce a scavenger hunt in the location of their PodcastoCon.
So let's say cell 1 is Meg & Josh. Cell 2 is A.David & Luke. Cell 3 is Eve & Katie.
Cell 1 decides their clue will be at the Bellagio somewhere. They work with Cell 2 to create a clue that will lead from the Bellagio to wherever Cell 2 wants them to go. Cell 2 plants a clue that's accessible based on the Cell 1 clue, and so forth. Cell 3 knows nothing of Cell 1.
This way all the cells are both part of the game, and can also play.
The overall coordinator gives each cell another clue, which when added to the other 'global' clues, leads to a big payout at the end.
Each cell can optionally also do a 'random' clue, which has a short-term payout, like a small gift from that cell. They could stash these around the con hotels, rooms, etc.
The clues could require visiting places, looking things up on the internet, etc.
This all needs a bit of polishing, but it seems like it could be pretty cool.
Someone would have to have a printer available to print the codes, and stashing them at 'real' places could be tricky, but it seems possible to me....
Tim
This all needs polishing, and
