So does this mean you guys are quitting your Dark Tower Game?
Does FATE have any redeeming value for you?
Yea, DT is dead in the water. Luke wasn't feeling it and while I was having fun, I agree that it wasn't as good as it could or should have been. And part of that was definitely a system disconnect. The majority of the system interaction was, "shit, what Aspect do I have that would help me here?"
The subsystems are cool. I wanted more of an opportunity to explore social and platoon combat, but after just a few regular fights, I wasn't really looking forward to any more of those. Tying our characters' Aspects together during creation was probably the pinnacle moment for me. I'm certain Diaspora is better with its intended setting, and I'm looking forward to playing it again sometime.
Fate in general does appeal to me. I'm actually bringing compel-like events into my Burning Wheel game now. If a player is facing a scenario in which their character has a lot of inner turmoil that is not represented in the game, or if it's a situation in which they're steering clear of the conflict, I'll make a deal with them: "You have the Cruel Trait, I'll give you a persona point if you harm or kill someone innocent in this scene," or "You know that your best friend hates this NPC and wants to kill him, I'll give you a deeds if you kill him right now to save your friend from the terrible task."
I've also started giving players positive deals to spend their artha. I let a player spend a persona point to protect some documents he hadn't read, but were crucial to a belief. I likely wouldn't have picked up these maneuvers if I hadn't played Fate, so, even if I only play a Fate system proper sparingly from here on out, it definitely has value for me.