Burning wheel (and apocalypse world) use a convergence of rules and player choices to create the story.
Most important, the GM is responsible for introducing complications to the story and consequences to the players' choices. Burning Wheel is all about choices--from the minute you start creating a character, you are making hard choices. Once play begins, as players choose their path, it is the GM's job to meaningfully inject resonant ramifications into play.
Prime among them [player duties] is the responsibility to offer hooks to their GM and the other players in the form of Beliefs, Instincts and traits.
Players in Burning Wheel must use their characters to drive the story forward--to resolve conflicts and create new ones. Players are supposed to push and risk their characters, so they grow and change in unforeseen ways.
If the story doesn't interest you, it's your job to create interesting situations and involve yourself.
Here's my real issue.I don't really like Burning Wheel very much.Yes, this game experience isn't ideal. Sure, I haven't given it a ton of time, but I have given it a lot-- read the character burner front to back. Read the majority of the actual game book. Played about 4 one-shots and 2 campaigns with different GMs. And I still don't like it.Seriously, how much do I have to give to this game?It really comes down that I don't think it's a very good game.I think it's like War and Peace or The New York Times. It's overly complicated and just not very much fun, but because of the sophistication, everyone thinks they are supposed to like it.Blasphemy!
Quote from: BGmegI feel like I need to go [to Burning Con 11 11 11], like it's a gaming duty. Plus I wanna.But Meg, Burning Wheel is overly complicated and not much fun. Why spend a weekend playing a game that's like reading War and Peace?
I feel like I need to go [to Burning Con 11 11 11], like it's a gaming duty. Plus I wanna.
I <3 Luke Crane. Hahahaha