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Author Topic: From Episode 105: Terminology  (Read 1296 times)


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From Episode 105: Terminology
« on: September 19, 2011, 01:33:12 PM »
On terminology:  We kind of confuse the issue.  There's two different things that tend to get conflated:  Indie versus Big house publishing, and game styles.  The first is very much about how the game was produced and has a broad band of different things:  From the biggest (Wizards of the Coast) to the smallest (a whole bunch of individual designers, such as Danielle Lewon and Cream Alien Games).  The second isn't even a sliding scale, it's a whole freaking plane.  Scott over at the New Style has used a reference of different historical waves of players. You could use the Big Model to try and classify games based off of how well they serve different creative agenda's.  Or you could classify them on genre:  You guys talk about "Investigative games," you could just talk about "Improv games" and "Thematic games."

All that said, it's hard to keep all of that in order.  The Trad versus indie split makes it possible for us to talk about the historical perspective.  it's not accurate, but it works.
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Re: From Episode 105: Terminology
« Reply #1 on: September 21, 2011, 07:31:42 AM »
I don't think this is an issue that only affects us, by the way.

Definition of terms is one of those phases that any analytic process must go through.  Our problem, I reckon, is that we have a base of accepted terms and definitions, but beyond the most basic terms, geek pride kicks in and people can't see past their own bias to make a definition universal.

If you need a good example: see GNS.