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Author Topic: Forza 4  (Read 318 times)

Mollarom

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Forza 4
« on: October 08, 2011, 05:54:16 PM »
I think we can create car clubs in Forza 4. This game is absolutely sublime. Shall we create an SOP car club?

Joe

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Re: Forza 4
« Reply #1 on: October 08, 2011, 06:38:43 PM »
What makes it sublime? I always had a rough time on the controls in the first one. Liked Need for Speed: Hot Pursuit better.
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Mollarom

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Re: Forza 4
« Reply #2 on: October 08, 2011, 09:03:37 PM »
Before I answer Joe, let me state that I've created a car club. The code for the club is SOP1.

That's a good question, Joe. For me, Forza 4 scratches a driving itch I've had for a long time. It's challenging, but only as challenging as I make it for myself. I feel like my collection of cars MEANS something, rather than one ridiculously overpowered car after another like Hot Pursuit.

For instance, I played Hot Pursuit and had fun with it, but I can't recall ONE of the cars I drove in that game.

In Forza, I'm feeling a connection with cars immediately. My bright red 69 Fairlady, in particular. Going through the car collection to see what I could buy, I found an '84 Toyota Supra. That's the car I learned how to drive stick in in real life. I had to have that car. And I had to buy Forza to do it. And I now own it.

So it's not a game in which there's an overarching plot. There are no power ups. There are no explosions. There are a hell of a lot of cars, some ridiculously powerful, some not. There are excellently constructed tracks. There's a lot of tweaks you can make with the cars. And with a few exceptions, the goal is merely to cross the finish line ahead of everyone else.

Mollarom

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Re: Forza 4
« Reply #3 on: October 12, 2011, 09:03:38 PM »
Jonathan has his copy and we got a little play time in. Also, if anyone gets the urge to plug your favorite video game podcast on forza 4, I have WOTG vinyls available. Just ask me. :)

Mollarom

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