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Spooky Outhouse Productionshttp://www.spookyouthouse.comen-usSpooky Outhouse ProductionsMedia so good... it's scary.Adam PinillaThe combined channel of Spooky Outhouse shows and affiliates.A central place to find all of the Spooky Outhouse shows and affiliates.Spooky Outhouse Productionsadam@spookyouthouse.com<![CDATA[ZeroFortitude: Forum Cast 1 Deal Breakers, Deal Makers, and Meth]]>http://www.zerofortitude.com/2010/09/02/forum-cast-1-deal-breakers-deal-makers-and-meth/?utm_source=rss&utm_medium=rss&utm_campaign=forum-cast-1-deal-breakers-deal-makers-and-methThu, 02 Sep 10 19:44:00 -07000<![CDATA[The Way of the Game: The Way of the Game Presents: Halo ODST]]>

The Producer, The Tlustos & The Jackal review…

Platform: Xbox 360

Studio: Bungie

Owned by EA? No

]]>

The Producer, The Tlustos & The Jackal review…

Platform: Xbox 360

Studio: Bungie

Owned by EA? No

]]>
http://feedproxy.google.com/~r/TWotG/~3/2d1nE5DG2CM/Wed, 01 Sep 10 20:18:00 -07000
<![CDATA[Ideology of Madness: DAY OF TOP COW: Witchblade #125]]>http://ideologyofmadness.com/archives/14694Wed, 01 Sep 10 14:11:00 -07000<![CDATA[Kore New Media (Master Podcast Feed): Kore News 221 " Don’t Come A Nockin’ When The Buggy’s A Rockin’!]]>Subscribe to this Kore New Media Podcast via RSS Subscribe to this Kore New Media Podcast via iTunes Subscribe to this Kore New Media Podcast via iTunes Check out Kore New Media's twitter feed See Kore New Media's YouTube videos

Contact:
Voicemail: (754) 273-KORE | Email: fans [at] korenewmedia [dot] com

Kore New Media Resources:
Kore New Media.com | Podcast Feeds | Podcast Show Notes | Kore Blog | Kore Forums
Proud member of the Spooky Outhouse Podcast Network | Funny Videos

Podcast Production by Walt Snider

Hosts:
Walt Snider | twitter | Website | Blog | MySpace | Facebook
Zac Ashmore | Blog
Dan Seers
Kristen Dykes

The Stories:

Barbecue biker hits snag
Accused drunk man jailed after arguing with bike; argument winner unclear
Sheboygan woman (allegedly) passed out drunk in McDonald’s drive-thru
Licence plate all about love, not hate
You know, it’s never a good idea to moon a state trooper
Two Amish Men Face Incest, Bestiality Charges In Grant County
Sex tape identifies suspects in break-in
Man blows himself up trying to kill a spider
Spiderman arrested for climbing building again

Gallery: World Bodypainting Festival Seeboden 2010 [NSFW]

Music:
Dragonette – I Get Around
The Adorkables – Christina Ricci

]]>
Subscribe to this Kore New Media Podcast via RSS Subscribe to this Kore New Media Podcast via iTunes Subscribe to this Kore New Media Podcast via iTunes Check out Kore New Media's twitter feed See Kore New Media's YouTube videos

Contact:
Voicemail: (754) 273-KORE | Email: fans [at] korenewmedia [dot] com

Kore New Media Resources:
Kore New Media.com | Podcast Feeds | Podcast Show Notes | Kore Blog | Kore Forums
Proud member of the Spooky Outhouse Podcast Network | Funny Videos

Podcast Production by Walt Snider

Hosts:
Walt Snider | twitter | Website | Blog | MySpace | Facebook
Zac Ashmore | Blog
Dan Seers
Kristen Dykes

The Stories:

Barbecue biker hits snag
Accused drunk man jailed after arguing with bike; argument winner unclear
http://feedproxy.google.com/~r/korenewmedia/~3/9h6p_3y7FAc/Wed, 01 Sep 10 12:00:00 -07000<![CDATA[Ideology of Madness: Super Nova Goes Pop: Linkin Park “The Catalyst”]]>http://ideologyofmadness.com/archives/14568Wed, 01 Sep 10 09:57:00 -07000<![CDATA[Ideology of Madness: DAY OF TOP COW: Midnight Nation #1]]>http://ideologyofmadness.com/archives/14666Wed, 01 Sep 10 08:00:00 -07000<![CDATA[Ideology of Madness: DAY OF TOP COW: Artifacts #0]]>http://ideologyofmadness.com/archives/14611Wed, 01 Sep 10 06:40:00 -07000<![CDATA[Ideology of Madness: BIG TIME: The Spectacular Spider-Man Animated Series!]]>http://ideologyofmadness.com/archives/14204Wed, 01 Sep 10 05:35:00 -07000<![CDATA[The Walking Eye Podcast: Discussion Episode 23: LARP Follow-up Part 1]]>The madness of August has passed, so we’ve finally gotten the chance to edit and put up our follow-up discussion about Jen’s LARP experience. Kevin and Jen are joined by Clyde Rhoer of Theory from the Closet and Jim Ryan from The Great Debate to discuss some of the finer points of our previous episode. Clyde brings his experience running a large troupe (Non-Camarilla) game Back In The Day and Jim is a current Venue Storyteller in Charlotte, North Carolina. We discuss the Cam’s similarities to cults, as well as a few other behaviors and quirks of this particular brand of LARP.

Relevant Links

Crunchy Bits!

]]>The madness of August has passed, so we’ve finally gotten the chance to edit and put up our follow-up discussion about Jen’s LARP experience. Kevin and Jen are joined by Clyde Rhoer of Theory from the Closet and Jim Ryan from The Great Debate to discuss some of the finer points of our previous episode. Clyde brings his experience running a large troupe (Non-Camarilla) game Back In The Day and Jim is a current Venue Storyteller in Charlotte, North Carolina. We discuss the Cam’s similarities to cults, as well as a few other behaviors and quirks of this particular brand of LARP.

Relevant Links

Crunchy Bits!

]]>
http://www.thewalkingeye.com/?p=899Tue, 31 Aug 10 17:43:00 -07000
<![CDATA[The Jank Cast: Episode 63: Playing by the rules vs playing by feel]]> ]]> ]]>http://feedproxy.google.com/~r/TheJankCast/~3/_5JoqJEjeAk/947Tue, 31 Aug 10 09:45:00 -07000<![CDATA[Ideology of Madness: Tragically Trad: Heroic Journey Publishing]]>http://ideologyofmadness.com/archives/14498Tue, 31 Aug 10 08:35:00 -07000<![CDATA[Ideology of Madness: One Batman is bullcrap! You need TWO Batmen!!!]]>http://ideologyofmadness.com/archives/14608Mon, 30 Aug 10 17:25:00 -07000<![CDATA[Kore New Media (Master Podcast Feed): Kore News 220 " Stand Aside, Sister, I Speak Jive]]>Subscribe to this Kore New Media Podcast via RSS Subscribe to this Kore New Media Podcast via iTunes Subscribe to this Kore New Media Podcast via iTunes Check out Kore New Media's twitter feed See Kore New Media's YouTube videos

Contact:
Voicemail: (754) 273-KORE | Email: fans [at] korenewmedia [dot] com

Kore New Media Resources:
Kore New Media.com | Podcast Feeds | Podcast Show Notes | Kore Blog | Kore Forums
Proud member of the Spooky Outhouse Podcast Network | Funny Videos

Podcast Production by Walt Snider

Hosts:
Walt Snider | twitter | Website | Blog | MySpace | Facebook
Zac Ashmore | Blog
Dan Seers

The Stories:
Chiropractor Patient’s Story Leads To Charges
Arrest follows arm-wrestling loss in Fort Pierce
Fugitive recaptured while having beer
Ebonics translators needed by DEA to interpret drugs wiretaps
World’s longest traffic jam " 10 days and counting
Man unaware he had been shot in head five years ago
Ind. ruling halts caregiver choices based on race
Teens fined for eavesdropping on teachers

Music:
Bombs Away – Big Booty Bitches
Ironweed – A Penny For Your Prayers

]]>
Subscribe to this Kore New Media Podcast via RSS Subscribe to this Kore New Media Podcast via iTunes Subscribe to this Kore New Media Podcast via iTunes Check out Kore New Media's twitter feed See Kore New Media's YouTube videos

Contact:
Voicemail: (754) 273-KORE | Email: fans [at] korenewmedia [dot] com

Kore New Media Resources:
Kore New Media.com | Podcast Feeds | Podcast Show Notes | Kore Blog | Kore Forums
Proud member of the Spooky Outhouse Podcast Network | Funny Videos

Podcast Production by Walt Snider

Hosts:
Walt Snider | twitter | Website | Blog | MySpace | Facebook
Zac Ashmore | Blog
Dan Seers

The Stories:
Chiropractor Patient’s Story Leads To Charges
Arrest follows arm-wrestling loss in Fort Pierce
Fugitive recaptured while having beer
Ebonics translators needed by DEA to interpret drugs wiretaps
World’s longest traffic jam â€" 10 days and counting
http://feedproxy.google.com/~r/korenewmedia/~3/DK_TEY6rTdE/Mon, 30 Aug 10 12:00:00 -07000<![CDATA[Ideology of Madness: Video Game Madness: Demo Roundup!]]>http://ideologyofmadness.com/archives/14544Mon, 30 Aug 10 08:35:00 -07000<![CDATA[The Podge Cast: TPC 103: Breaking Women into the Game]]>Your regular Podge hosts are nowhere to be found and the women of the Podge sneak in and run the studio! Unfortunately, they couldn’t get rid of all the Podge hosts and both David and Eric make guest appearances all throughout.

Topics Covered:
* Gencon
* True Dungeon
* The Gateway Game
* Houses of the Blooded

]]>Your regular Podge hosts are nowhere to be found and the women of the Podge sneak in and run the studio! Unfortunately, they couldn’t get rid of all the Podge hosts and both David and Eric make guest appearances all throughout.

Topics Covered:
* Gencon
* True Dungeon
* The Gateway Game
* Houses of the Blooded

]]>
http://podgecast.com/archives/tpc-103-breaking-women-into-the-gameSun, 29 Aug 10 22:59:00 -07000
<![CDATA[Kicked in the Dicebags!: Episode 74: Anus, AL]]> 

   In which Joe Rossi is full of Hateraide!

]]>
 

   In which Joe Rossi is full of Hateraide!

]]>
http://kickedinthedicebags.libsyn.com/index.php?post_id=638986Sun, 29 Aug 10 22:21:00 -07000
<![CDATA[The Bear Swarm! Podcast: Episode 124 " Recasting the Theme of Disbelief]]>Cast : Rob, Mike, Art, and Paul
Topics : Theme\Plot Writing, Suspension of Disbelief, and Recasting Characters
BS! Sponsors :
Meta-Games Unlimited and Obsidian Portal
BS! Memberships: Spooky Outhouse Productions
Music : All music used with permission of Ghoultown
Songs Used: Under a Phantom Moon, Killer in Texas, and Train to Nowhere

19:35 : Errol Flynn
24:55 : Hancock
26:55 : Pathfinder
39:40 : Akira Kurosawa
43:15 : The Strangers

Shoutouts
Rob: Zombis Blanc
Mike: Spy Game
Artemis: RDI Leather (Despite all of Mike and Rob’s attempts, they could find NO internet-based evidence of the existence of RDI Leathers. So here are some pictures of Art’s Thieves Tools Kit: Picture 1, Picture 2)
Paul: Iron Empires

]]>Cast : Rob, Mike, Art, and Paul
Topics : Theme\Plot Writing, Suspension of Disbelief, and Recasting Characters
BS! Sponsors : Meta-Games Unlimited and Obsidian Portal
BS! Memberships: Spooky Outhouse Productions
Music : All music used with permission of Ghoultown™
Songs Used: Under a Phantom Moon, Killer in Texas, and Train to Nowhere

19:35 : Errol Flynn
24:55 : Hancock
26:55 : Pathfinder
39:40 : Akira Kurosawa
43:15 : The Strangers

Shoutouts
Rob: Zombis Blanc
Mike: Spy Game
Artemis: RDI Leather (Despite all of Mike and Rob’s attempts, they could find NO internet-based evidence of the existence of RDI Leathers. So here are some pictures of Art’s Thieves Tools Kit: Picture 1, Picture 2)
Paul: Iron Empires

]]>
http://www.bearswarm.com/episode-124-recasting-the-theme-of-disbelief#utm_source=feed&utm_medium=feed&utm_campaign=feedSun, 29 Aug 10 22:00:00 -07000<![CDATA[Story Shtick: Zombie Cinema]]>Another edited play episode! This isn’t a “part 1 of 3″ it’s just this one episode as Zombie Cinema is a quick game.

]]>
Another edited play episode! This isn’t a “part 1 of 3″ it’s just this one episode as Zombie Cinema is a quick game.

]]>
http://storyshtick.spookyouthouse.com/2010/08/29/zombie-cinema/Sun, 29 Aug 10 21:30:00 -07000
<![CDATA[Ideology of Madness: Funnybooks with Aron and Paulie: Shopping with Paul’s Money]]>http://ideologyofmadness.com/archives/14587Sun, 29 Aug 10 18:14:00 -07000<![CDATA[Ideology of Madness: Batman goes BEYOND a mini series!]]>http://ideologyofmadness.com/archives/14575Sun, 29 Aug 10 10:19:00 -07000<![CDATA[Ideology of Madness: The Player’s Club: Assassin’s Creed Brotherhood Preview]]>http://ideologyofmadness.com/archives/14552Sun, 29 Aug 10 08:20:00 -07000<![CDATA[The Way of the Game: LurkerWithout’s Sunday Trade: Light Brigade]]>Light Brigade written by Peter J Tomasi, art by Peter Snejbjerg, colors by Bjarne Hansen, letters by Ken Lopez & Rob Leigh

Just your standard WW2 story where a group of U.S. infantry are recruited by the immortal Centurion Marcus Longinus to stop a fallen angel and his army of near immortal half-human offspring from igniting an archangels Wrathful Sword upon the ever-burning Cross of the Nazarene and using it to overthrow God. So you know, same old same old…

Plus its drawn by Snejbjerg who I’ve loved since way back when he was on Books of Magic. And here he gives Frank Quietly a run for the money in the ability to draw humans that have been shot to fuck and back…

But the main appeal here is the story again. Which is kind of Devil’s Brigade meets Zulu meets Demon Knight. So you know, its chock full of awesome and plenty of scenes where Nazi’s get shot…

]]>
Light Brigade written by Peter J Tomasi, art by Peter Snejbjerg, colors by Bjarne Hansen, letters by Ken Lopez & Rob Leigh

Just your standard WW2 story where a group of U.S. infantry are recruited by the immortal Centurion Marcus Longinus to stop a fallen angel and his army of near immortal half-human offspring from igniting an archangels Wrathful Sword upon the ever-burning Cross of the Nazarene and using it to overthrow God. So you know, same old same old…

Plus its drawn by Snejbjerg who I’ve loved since way back when he was on Books of Magic. And here he gives Frank Quietly a run for the money in the ability to draw humans that have been shot to fuck and back…

But the main appeal here is the story again. Which is kind of Devil’s Brigade meets Zulu meets Demon Knight. So you know, its chock full of awesome and plenty of scenes where Nazi’s get shot…

]]>
http://feedproxy.google.com/~r/TWotG/~3/ZiHtUGxsAtw/Sat, 28 Aug 10 21:00:00 -07000
<![CDATA[Ideology of Madness: From the Car: Making the Cut a Metamor City Novel]]>http://ideologyofmadness.com/archives/14545Fri, 27 Aug 10 11:26:00 -07000<![CDATA[ZeroFortitude: Neverwinter: Coming Soon!]]>[...]]]>[...]]]>http://www.zerofortitude.com/2010/08/27/neverwinter-coming-soon/?utm_source=rss&utm_medium=rss&utm_campaign=neverwinter-coming-soonFri, 27 Aug 10 08:01:00 -07000<![CDATA[Story Shtick: Jenn’s 9 Rule 0s]]>It seems that when two roleplayers reference “Rule Zero” there’s only a 1 to 4 chance on 2d6 that they’re talking about the same thing. So I asked my Twitter-sphere just how many Rule Zeroes there are? Jenn, from the Trap Cast and now the Jennisodes, informed me that there are 9. Strangely, she didn’t tell me what they were, so I took that as a quest and swore not to rest until I discovered them all. Fortunately my Twitter friends helped me and we discovered them in a short couple of hours. And then I took a nap.

When I woke up, I decided to blog about the 9 Rule Zeroes in an attempt to determine which should be the one, true Rule Zero! I’ll take them from worst to best:

#9 Never do anything that might help the GM

I learned this one playing Living Greyhawk (the 3.5 version of Living Forgotten Realms) from another player who I thankfully only played with one time (no, most “living” players aren’t at all like this; I don’t care what you heard!). I can’t imagine a worse Rule Zero " it basically says, “Don’t play your character, don’t engage in the story, just stay in a tight formation until we get the XP and treasure.” While it was probably created in response to killer GMs, it just serves to reinforce that behavior as the only way for the GM to interact with the group is to throw more monsters at them!

While this is the most dysfunctional Rule Zero, it is fortunately rather rare, in my experience.

#8 The GM is always right

Sure…but only if you’re playing D&D…and you’re in Middle School. Really, adults don’t need this rule and they know better than to think that their friend running the game is right when they are clearly wrong. Better to say that the GM has the final call, but that’s not always the case these days. Group consensus or veto-with-seconds rules have proven just as effective at maintaining a fair and consistent fictional world. Overall, this one is a relic of the past.

#7 Never split the party

- Suggested by Eric from the Podge Cast

This is almost as bad as #9 in creating static, boring play. It may be tactically prudent, but if doesn’t fit the tone of the fiction (Star Wars characters always split up) or make sense for the character or their situation then how does it help the game? This is also a cause and effect of an infinite loop of Player-GM distrust – but this one is a lot more common than #9. And it’s intended to create peer pressure not to break ranks and play how you might want to play, which is pretty dysfunctional.

But then again…a lot of times…it’s right! A lot of table-top RPGs are balanced around a full party of characters taking on a threat. Facing the same threat with a split group might lead to quick character deaths " even TPKs. Still, a good Rule Zero should be near-universally true and not primarily a D&D in-joke.

#6 Roll on the fucking table

- Suggested by David from the Backseat Producers

It really hacks me off when my fellow players can’t keep the dice on the table, want to count the dice that landed on a high number on the floor (but not when they’re low), roll them in a shoe box " or a shoe, and a hundred other annoying things that human beings have found to do with their dice. Let’s all roll the dice on the table, where everyone can see them, and no funny business. Is that too much to ask?

But at the end of the day, this is trivial and more of a pet-peeve than universal directive. Just be aware of your groups’ expectations and try to play nice.

#5 Never touch another man’s dice (aka “The Herzog Rule”)

- Suggested by Tim White from Return to Northmoor

This one’s cool. It sounds like an Old West proverb and that makes it bad ass! Some people spend a lot of time and money on their dice, dice bags, dice towers, dice poppers " I could go on. Of course we should respect other people’s property and sometimes geeks need to be more aware of personal boundaries and the rules of polite society.

But can we just grab the women’s dice all willy-nilly? Definitely a double-standard, but that’s the Old West for ya. What really kills this rule is that most players don’t take their dice so seriously and share them out no problem. It’s far from universal… but that feller in the wide-brimmed hat over in the corner will take your hand clean off if you touch his speckled D20!

#4 Don’t be *THAT* guy

- Suggested by Talulla

*THAT* guy is the one that becomes an example of what not to do at the table. It could be the guy who is never prepared, or takes far too long to play his turn, or wears shorts that expose…things. This one is very context based and is probably a better Rule Zero for life than for RPGs. We need to realize when we’re annoying other humans or just completely missing the boat and try to fix it where we can.

But it’s also rather judgmental. We were all *THAT* guy or *THAT* girl to someone at some point in time and most of us will be again. The heart of this one is to know your group and try to find a play style that you can enjoy that works with that group " or maybe find a different group. None of us want to be *THAT* person but it’s not always worth conforming just to fit in.

#3 If the rules don’t work for your group, change them

Thanks to D&D 3E, this is the most common of the Rule Zeroes. So why doesn’t the game designer make better rules or explain their rules better? That’s usually the real problem that makes this rule necessary. I don’t think you would see this as a Rule Zero for board games or minis where the rules are expected to work and no one has time for broken or incoherent games. But for some reason roleplayers often give big problems with the rules a pass or they don’t bother to try to learn the rule and just play it “our way”. Maybe I’ve always been a rules lawyer at heart, be it traditional RPGs or Story Games, but this attitude always grates on me. Furthermore, it makes all our game tables little islands of incoherent house rules that are bound to frustrate new players if they travel from group to group.

So while I’m clearly not a big fan of this rule, I still rated it third place. That’s because the heart of this rule is that having fun together with the game should be more important than following the rules and certainly more important than arguing about the rules. And that certainly rings true.

#2 It’s a game, have fun

Yes, sometimes we need to be reminded. It’s easy to get wrapped up in personal politics, rules disagreements, disappointment over bad outcomes in the game, or even problems from home and work that we forgot to leave in their places. Don’t do that. Have fun with your friends and if the game isn’t fun do something else together.

Here comes the other hand again! Some games are cathartic or intense or disturbing. What do you mean by fun? I think those things are fun to experience, but this rule can be warped to mean, “I don’t want to go there and neither should you.” Fun doesn’t have to be goofy and light, but some people will always interpret it that way. And sometimes your funs won’t match, so this rule won’t always hold true.

#1 Don’t be a dick

- Attributed to Jesus Christ via Clyde from Theory from the Closet

This isn’t always the easiest Rule Zero to follow in every group, especially if you play with random people at a con and encounter someone that really presses your buttons. Try to remember that the game will end…eventually. But if you play with friends " or at least people you want to be friends with " you should definitely try your best to follow this one.

So is it universal? The only, very minor exception I can think of is if your character is supposed to be a dick, but then that should be understood and playing him or her as a dick doesn’t count as being a dick to your real-world fellow gamers. In fact they are meant to enjoy your character’s dick-ish behavior and will likely be disappointed if you don’t ‘bring it’ " especially as the GM.

But is this a Rule Zero for gaming or for life? It can be real easy to forget this rule when you’re in the thick of the game, immersed in the fiction, and fighting for what you want. You should be playing RPGs with passion and that passion is what can blind us and why we need this as our Rule Zero Supreme.

And in real life? Well that guy that just cut me off deserves the middle finger! Does he have any idea how hard it is to Twitter and drive!?!

]]>
It seems that when two roleplayers reference “Rule Zero” there’s only a 1 to 4 chance on 2d6 that they’re talking about the same thing. So I asked my Twitter-sphere just how many Rule Zeroes there are? Jenn, from the Trap Cast and now the Jennisodes, informed me that there are 9. Strangely, she didn’t tell me what they were, so I took that as a quest and swore not to rest until I discovered them all. Fortunately my Twitter friends helped me and we discovered them in a short couple of hours. And then I took a nap.

When I woke up, I decided to blog about the 9 Rule Zeroes in an attempt to determine which should be the one, true Rule Zero! I’ll take them from worst to best:

#9 Never do anything that might help the GM

I learned this one playing Living Greyhawk (the 3.5 version of Living Forgotten Realms) from another player who I thankfully only played with one time (no, most “living” players aren’t at all like this; I don’t care what you heard!). I can’t imagine a worse Rule Zero â€" it basically says, “Don’t play your character, don’t engage in the story, just stay in a tight formation until we get the XP and treasure.” While it was probably created in response to killer GMs, it just serves to reinforce that behavior as the only way for the GM to interact with the group is to throw more monsters at them!

While this is the most dysfunctional Rule Zero, it is fortunately rather rare, in my experience.

#8 The GM is always right

Sure…but only if you’re playing D&D…and you’re in Middle School. Really, adults don’t need this rule and they know better than to think that their friend running the game is right when they are clearly wrong. Better to say that the GM has the final call, but that’s not always the case these days. Group consensus or veto-with-seconds rules have proven just as effective at maintaining a fair and consistent fictional world. Overall, this one is a relic of the past.

#7 Never split the party

- Suggested by Eric from the Podge Cast

This is almost as bad as #9 in creating static, boring play. It may be tactically prudent, but if doesn’t fit the tone of the fiction (Star Wars characters always split up) or make sense for the character or their situation then how does it help the game? This is also a cause and effect of an infinite loop of Player-GM distrust – but this one is a lot more common than #9. And it’s intended to create peer pressure not to break ranks and play how you might want to play, which is pretty dysfunctional.

But then again…a lot of times…it’s right! A lot of table-top RPGs are balanced around a full party of characters taking on a threat. Facing the same threat with a split group might lead to quick character deaths â€" even TPKs. Still, a good Rule Zero should be near-universally true and not primarily a D&D in-joke.

#6 Roll on the fucking table

- Suggested by David from the Backseat Producers

It]]>http://storyshtick.spookyouthouse.com/2010/08/27/jenn%E2%80%99s-9-rule-0s/Fri, 27 Aug 10 07:00:00 -07000<![CDATA[Ideology of Madness: PHN 2010: HHN XX " Behind the Screams!]]>http://ideologyofmadness.com/archives/14515Thu, 26 Aug 10 14:02:00 -07000<![CDATA[Ideology of Madness: PHN 2010: Halloween Horror Nights XX!]]>http://ideologyofmadness.com/archives/14509Thu, 26 Aug 10 13:17:00 -07000<![CDATA[Ideology of Madness: Super Nova Goes Pop: Dreaming Westward]]>http://ideologyofmadness.com/archives/14434Thu, 26 Aug 10 05:00:00 -07000<![CDATA[The Iron Agenda: Episode 099 " FoH: Skorne]]>Hosts: Dave, Josh, Jason, Tim

Topics:

  • [02:32] Forces of Hordes: Skorne
  • [53:02] Character Jacks & Random Speculation

Show Notes:

Discuss this episode on our forums here.

]]>Hosts: Dave, Josh, Jason, Tim

Topics:

  • [02:32] Forces of Hordes: Skorne
  • [53:02] Character Jacks & Random Speculation

Show Notes:

Discuss this episode on our forums here.

]]>
http://www.ironagenda.com/2010/08/26/episode-099-foh-skorne/Thu, 26 Aug 10 00:03:00 -07000
<![CDATA[The Jank Cast: Episode 62: Secrets in Gaming]]> ]]> ]]>http://feedproxy.google.com/~r/TheJankCast/~3/nA1lIdydJG0/943Wed, 25 Aug 10 21:56:00 -07000<![CDATA[Ideology of Madness: PHN 2010: Halloween Horror Nights theme to be revealed tomorrow!]]>http://ideologyofmadness.com/archives/14501Wed, 25 Aug 10 16:06:00 -07000<![CDATA[Kore New Media (Master Podcast Feed): Kore News 219 " Is That A Bomb In Your Belly or Are You Just Happy To See Me?]]>Subscribe to this Kore New Media Podcast via RSS Subscribe to this Kore New Media Podcast via iTunes Subscribe to this Kore New Media Podcast via iTunes Check out Kore New Media's twitter feed See Kore New Media's YouTube videos

Contact:
Voicemail: (754) 273-KORE | Email: fans [at] korenewmedia [dot] com

Kore New Media Resources:
Kore New Media.com | Podcast Feeds | Podcast Show Notes | Kore Blog | Kore Forums
Proud member of the Spooky Outhouse Podcast Network | Funny Videos

Podcast Production by Walt Snider

Hosts:
Walt Snider | twitter | Website | Blog | MySpace | Facebook
Kristen Dykes

The Stories:
Dog who ate beehive wins insurance award
Cocaine Given To Teller With Deposit
Bomb In My Belly Statement Leads To Traveler’s Arrest
Neighbors upset after man opens ‘homeless park’ on unbuildable lot
Calif. Court Hears Argument On Student Drug Tests
Walmart greeter turns 100

Music:
Dragonette – I Get Around
Stacie Rose – Hope

]]>
Subscribe to this Kore New Media Podcast via RSS Subscribe to this Kore New Media Podcast via iTunes Subscribe to this Kore New Media Podcast via iTunes Check out Kore New Media's twitter feed See Kore New Media's YouTube videos

Contact:
Voicemail: (754) 273-KORE | Email: fans [at] korenewmedia [dot] com

Kore New Media Resources:
Kore New Media.com | Podcast Feeds | Podcast Show Notes | Kore Blog | Kore Forums
Proud member of the Spooky Outhouse Podcast Network | Funny Videos

Podcast Production by Walt Snider

Hosts:
Walt Snider | twitter | Website | Blog | MySpace | Facebook
Kristen Dykes

The Stories:
Dog who ate beehive wins insurance award
Cocaine Given To Teller With Deposit
Bomb In My Belly Statement Leads To Traveler’s Arrest
Neighbors upset after man opens ‘homeless park’ on unbuildable lot
Calif. Court Hears Argument On Student Drug Tests
Walmart greeter turns 100

Music:
Dragonette – I Get Around
Stacie Rose – Hope

;)
4.) Competitive D&D – Do not forget how D&D works
- I made a stupid assumption
- It cost us the competition
5.) I don’t like RPGA events.
- Mediocre encounters
- Awkward storytelling
- Inflexible rules
- Stupid plot twist (betraying character? seriously?)
6.) Some quick and dirty 4e tricks that can really speed up the game.
- Initiative cards on the DM screen
- Status cards to hand to players with condition and description
- Defenses on the reverse side of initiative cards
- Rotating initiative cards on the DM screen
- Popups in front of players with defenses (Tim!)
7.) Do not take 2 5 hour energies in a row
8.) Jen’s 1 Cool Thing Video from Gencon was awesome.
9.) The Iron Tyrants demo went well.
- This is the first time I’ve seen it demo’d for people outside of people I know well. Apparently, Luke designed a game that people like.
10.) You. You know who you are. You missed it.

10 Things I Learned At Gencon – Luke Edition
1) James will take pics of you when you sleep and post them on the net – though I may have deserved that.
2) Stingray will lick all the community alcohol.

Things I Learned While You Guys Were At Gencon
1. You are alcoholics, probably. Seriously, goddammit, what’s with the drunk outline editing?
2. I thought more about our 4e game than I have thought about a game in which I’m a player, during downtime, since KTNG.
-I think we have a world that will persist for this group beyond this campaign.
-D&D is simple and I love it. Very little about BE is simple (looking at you, Firefight) and it’s just okay.
-Still not wild about playing at level 2, so I hope we story-level quickly.

3. Adam is gay for dudes. No judgment, just sayin’. HE KISSED TWO DUDES
4. The Walking Eye’s video of things seen at Gencon really made me appreciate it as a community more than just a convention. I think this is the kind of thing that will keep me from skipping in the future.
5. Robert Bohl likes Social Distortion. AND HATES LUKE
7. The St. Louis craft brewery scene is about to explode. So getting drunk alone, in the dark, without going to another state under the guise of rolling dice, is still in vogue.
Six Row opened in December and they’re going to bottling soon.
Urban Chestnut opens this fall.
Perennial Artisan Ales intends to begin building by year’s end.
The Civil Life Brewing Co. next year – spring opening.

]]>10 Things I Learned At Gencon
1.) Kevin Weiser is a crazy person.
2.) James has the patience of a lion.
- No, I don’t know what that means
3.) I played Robert Bohl’s Misspent Youth.
- It was pretty fun.
- I don’t think Kevin or Robert Bohl believed I could handle playing a story game of that magnitude. I proved them wrong. ;)
4.) Competitive D&D – Do not forget how D&D works
- I made a stupid assumption
- It cost us the competition
5.) I don’t like RPGA events.
- Mediocre encounters
- Awkward storytelling
- Inflexible rules
- Stupid plot twist (betraying character? seriously?)
6.) Some quick and dirty 4e tricks that can really speed up the game.
- Initiative cards on the DM screen
- Status cards to hand to players with condition and description
- Defenses on the reverse side of initiative cards
- Rotating initiative cards on the DM screen
- Popups in front of players with defenses (Tim!)
7.) Do not take 2 5 hour energies in a row
8.) Jen’s 1 Cool Thing Video from Gencon was awesome.
9.) The Iron Tyrants demo went well.
- This is the first time I’ve seen it demo’d for people outside of people I know well. Apparently, Luke designed a game that people like.
10.) You. You know who you are. You missed it.

10 Things I Learned At Gencon – Luke Edition
1) James will take pics of you when you sleep and post them on the net – though I may have deserved that.
2) Stingray will lick all the community alcohol.

Things I Learned While You Guys Were At Gencon
1. You are alcoholics, probably. Seriously, goddammit, what’s with the drunk outline editing?
2. I thought more about our 4e game than I have thought about a game in which I’m a player, during downtime, since KTNG.
-I think we have a world that will persist for this group beyond this campaign.
-D&D is simple and I love it. Very little about BE is simple (looking at you, Firefight) and it’s just okay.
-Still not wild about playing at level 2, so I hope we story-level quickly.

3. Adam is gay for dudes. No judgment, just sayin’. HE KISSED TWO DUDES
4. The Walking Eye’s video of things seen at Gencon really made me appreciate it as a community more than just a convention. I think this is the kind of thing that will keep me from skipping in the future.
5. Robert Bohl likes Social Distortion. AND HATES LUKE
7. The St. Louis craft brewery scene is about to explode. So getting drunk alone, in the dark, without going to another state under the guise of rolling dice, is still in vogue.
Six Row opened in December and they’re going to bottling soon.
Urban Chestnut opens this fall.
Perennial Artisan Ales intends to begin building by year’s end.
The Civil Life Brewing Co. next year – spring opening.

]]>
http://podgecast.com/archives/tpc-102-10-things-i-leaned-at-genconSun, 22 Aug 10 22:59:00 -07000
<![CDATA[The Bear Swarm! Podcast: Episode 123 " Money]]>Cast : Rob, Mike, and Ryven
Topics : Money in RPGs
BS! Sponsors : Meta-Games Unlimited and Obsidian Portal
BS! Memberships: Spooky Outhouse Productions
Music : All music used with permission of Ghoultown
Songs Used: Under a Phantom Moon, Killer in Texas, and Train to Nowhere

03:25 : The Power Source Podcast
09:10 : Houses of the Blooded
24:20 : XCrawl
34:30 : Apocalypse World

Shoutouts
Rob: TNA Hardcore Justice
Mike: Disciples III
Ryven: The Legend of Neil

]]>
Cast : Rob, Mike, and Ryven
Topics : Money in RPGs
BS! Sponsors : Meta-Games Unlimited and Obsidian Portal
BS! Memberships: Spooky Outhouse Productions
Music : All music used with permission of Ghoultown™
Songs Used: Under a Phantom Moon, Killer in Texas, and Train to Nowhere

03:25 : The Power Source Podcast
09:10 : Houses of the Blooded
24:20 : XCrawl
34:30 : Apocalypse World

Shoutouts
Rob: TNA Hardcore Justice
Mike: Disciples III
Ryven: The Legend of Neil

]]>
http://www.bearswarm.com/episode-123-money#utm_source=feed&utm_medium=feed&utm_campaign=feedSun, 22 Aug 10 22:00:00 -07000
<![CDATA[Kicked in the Dicebags!: Episode 73: The Pepsi Challenge]]> 

  In which, Chris, Jonathan, and Mark Kinney contemplate marriage.

]]>
 

  In which, Chris, Jonathan, and Mark Kinney contemplate marriage.

]]>
http://kickedinthedicebags.libsyn.com/index.php?post_id=638095Sun, 22 Aug 10 21:49:00 -07000
<![CDATA[ZeroFortitude: Why can’t I quit you TMNT?]]>[...]]]>[...]]]>http://www.zerofortitude.com/2010/08/22/why-cant-i-quit-you-tmnt/?utm_source=rss&utm_medium=rss&utm_campaign=why-cant-i-quit-you-tmntSun, 22 Aug 10 20:30:00 -07000<![CDATA[Ideology of Madness: Funnybooks with Aron and Paulie: Ides of Fail of the Hulks]]>http://ideologyofmadness.com/archives/14467Sun, 22 Aug 10 20:12:00 -07000<![CDATA[The Way of the Game: LurkerWithout’s Sunday Trade: Sidescrollers]]>Sidescrollers written & drawn by Matthew Loux, letters by Doug Sherwood

Some days you just want a story about three slackers and their quest to stop the douche football jock from scoring with the hot new girl. Also included: beat downs inflicted by girl scouts, scorpion shenanigans, video game jokes, cereal mascot mockery, ninja stealth mode and Ceiling Cat vs. Basement Cat. All at no extra cost…

]]>
Sidescrollers written & drawn by Matthew Loux, letters by Doug Sherwood

Some days you just want a story about three slackers and their quest to stop the douche football jock from scoring with the hot new girl. Also included: beat downs inflicted by girl scouts, scorpion shenanigans, video game jokes, cereal mascot mockery, ninja stealth mode and Ceiling Cat vs. Basement Cat. All at no extra cost…

]]>
http://feedproxy.google.com/~r/TWotG/~3/fIqjyjVbsy0/Sun, 22 Aug 10 10:08:00 -07000
<![CDATA[Ideology of Madness: The Player’s Club: Multiplayer Politics]]>http://ideologyofmadness.com/archives/14462Sun, 22 Aug 10 06:58:00 -07000<![CDATA[ZeroFortitude: Episode 43 Jerry Grayson & Eric Wiener interviews]]>http://www.zerofortitude.com/2010/08/22/episode-43-jerry-grayson-eric-wiener-interviews/?utm_source=rss&utm_medium=rss&utm_campaign=episode-43-jerry-grayson-eric-wiener-interviewsSun, 22 Aug 10 00:10:00 -07000<![CDATA[The Bear Swarm! Podcast: Hell 4 Leather Actual Play]]>Cast : Rob, Mike, Artemis, Bryan, Elder, Jacob, Matt, and Chad
Game: Joe Prince’s Hell 4 Leather
Music : All music used with permission of Ghoultown
Song Used: Dead Outlaw

There are two files being submitted for your consumption.
The first is the edited story only version. All of the table talk has been trimmed out and music has been added at the front and back of the track. This only contains the story told with Hell 4 Leather.
The second is the raw, uncut, unedited, version. Everything was left in, pauses, stammers, and even a couple contradictions. This file contains everything we said while playing Hell 4 Leather.

There is some information that was determined prior to play. This game was used as a prelude to a full campaign and as such some ground work was laid before hand. More details can be found on the Obsidian Portal page. After the break is the basic information the players were told prior to play.

Pitch Notes

  • Concept: A biker gang operating on the edge of society, protecting the little they have and trying the best they can to survive.
  • Setting: A Post-Post-Apocalyptic Wastelands\Desert. New Mexico, Arizona, Nevada feeling. Vast city-states. Tiered Society: The Utopian Cities, The Surrounding Slums, The Power Communes, and The Wassters
  • Theme: Punk Rock; Lower Tiers = Sticking it to the High Tiers, Mid-Tiers = Making the best of things, High Tiers = Selling out but maintaining image.
  • Mood: Angry and Fighting Back, Rebirth and Change, Stereotypes exist for a reason, Ouroboros.
  • Aspects: Rebuilding what was lost, growing an organization, acquiring means for survival, bringing the fight to the enemy, taking control, reigning supreme, being the big dogs.
  • Religion: Most believe that God is dead, killed in the War. There have been no major organized religions in thousands of years. There are still hundreds of faiths and small assemblies, but they tend to be more communal than spiritual.
  • Cultism: The exception to the lack of Religion is the growth of the Cult. There are hundreds of groups that worship dark nameless gods of death, destruction, and domination. Cults are most common out in the Wastes but are a very real problem for Utopians.
  • Supernatural: Unknown, unaccounted for, undocumented, uninvolved.
  • Technology: Varies wildly. In the lower tiers it’s mostly mechanical, computers are rarities. Tumbler locks, crank engines, clockwork contraptions. Almost a Victorian-era or steam-punk feel. In the higher tiers they have cutting edge tech, nano-technology, cyberpunk level computer systems.
  • Vehicles: Powered mostly by heat or kinetic energy. Engines are designed to use the by-product energy their produce but it’s not a perfect cycle. Still require re-fueling on a regular basis. In the Power Communes motorcycles are a common means of transportation due to their minor energy draw.
  • Weapons: Without the oils required to maintain a firearm the most common weapons have become swords and bows again. This isn’t to say there aren’t guns, their just a rarity now. After finding a gun you still have to find bullets, which haven’t been mass-produced in thousands of years.

Basic Questions

What’s the gang’s name?: The Edge Runners
What is the name of the Commune that the gang protects?: Diamondhead
Aside from stealing power and dealing with Utopian transport trucks what else does the gang do?: They’re runners, traders, and distributors with no questions asked. The only exception they make is that anything coming into Diamondhead has to meet their approval.

The Characters

The Fool: Mathias
1) He wears the color Red as a symbol of his office as the gang enforcer
2) He carries a six-shooter with six bullets labeled by the six tarot cards
3) His family betrayed the gang and he became enforcer after he murdered his entire family to prove he wasn’t a traitor.
The Emperor: Rictor
1) Every visible inch of his body is covered in tattoos
2) His wife, Tasha, insists that he keeps of harem of women
3) He judges every-bodies worth by their last accomplishment
The Empress: Tasha
1) A product of the Slums with a knack for trade negotiation
2) She’s barren because of a botched abortion preformed by Big Ed
3) She considers the gang her family since she can’t have kids… Except for Big Ed
The Faith: Maggot
1) He’s a native of the of the Diamondhead
2) He always carries a box that he doesn’t let anyone see what’s inside
3) He has no sense of smell and is willing to dig though ANYTHING for scavenge or information
The High Priestess: Carolyn
1) She was the daughter of a Utopian big-wig who left the stagnation of Utopia
2) In the Wastes she got addicted to drugs
3) Her drug addiction is a constant source of problems for the gang as she’s prone to wondering off
The Magician: Big Ed
1) He was once a member of Utopia before being exiled
2) He was a chemist in Utopia who was exiled for making his wonder-drugs addictive
3) He has a scar from the back of his head to the base of his neck that he covers with a bandanna
The Hermit: Domino
1) He always seems like he’s scared something is following him, always on the run
2) He is one of the best gunsmiths that have ever been seen in the wastes
3) He is extremely far-sighting, unable to read and doing everything (including gunsmithing) by touch

]]>
Cast : Rob, Mike, Artemis, Bryan, Elder, Jacob, Matt, and Chad
Game: Joe Prince’s Hell 4 Leather
Music : All music used with permission of Ghoultown™
Song Used: Dead Outlaw

There are two files being submitted for your consumption.
The first is the edited story only version. All of the table talk has been trimmed out and music has been added at the front and back of the track. This only contains the story told with Hell 4 Leather.
The second is the raw, uncut, unedited, version. Everything was left in, pauses, stammers, and even a couple contradictions. This file contains everything we said while playing Hell 4 Leather.

There is some information that was determined prior to play. This game was used as a prelude to a full campaign and as such some ground work was laid before hand. More details can be found on the Obsidian Portal page. After the break is the basic information the players were told prior to play.

Pitch Notes

  • Concept: A biker gang operating on the edge of society, protecting the little they have and trying the best they can to survive.
  • Setting: A Post-Post-Apocalyptic Wastelands\Desert. New Mexico, Arizona, Nevada feeling. Vast city-states. Tiered Society: The Utopian Cities, The Surrounding Slums, The Power Communes, and The Wassters
  • Theme: Punk Rock; Lower Tiers = Sticking it to the High Tiers, Mid-Tiers = Making the best of things, High Tiers = Selling out but maintaining image.
  • Mood: Angry and Fighting Back, Rebirth and Change, Stereotypes exist for a reason, Ouroboros.
  • Aspects: Rebuilding what was lost, growing an organization, acquiring means for survival, bringing the fight to the enemy, taking control, reigning supreme, being the big dogs.
  • Religion: Most believe that God is dead, killed in the War. There have been no major organized religions in thousands of years. There are still hundreds of faiths and small assemblies, but they tend to be more communal than spiritual.
  • Cultism: The exception to the lack of Religion is the growth of the Cult. There are hundreds of groups that worship dark nameless gods of death, destruction, and domination. Cults are most common out in the Wastes but are a very real problem for Utopians.
  • Supernatural: Unknown, unaccounted for, undocumented, uninvolved.
  • Technology: Varies wildly. In the lower tiers it’s mostly mechanical, computers are rarities. Tumbler locks, crank engines, clockwork contraptions. Almost a Victorian-era or steam-punk feel. In the higher tiers they have cutting edge tech, nano-technology, cyberpunk level computer systems.
  • Vehicles: Powered mostly by heat or kinetic energy. Engines are designed to use the by-product energy their produce but it’s not a perfect cycle. Still require re-fueling on a regular basis. In the Power Communes motorcycles are a common means of transportation due to their minor energy draw.
  • Weapons: Without the oils required to maintain a firearm the most common weapons have become swords and bows again. This isn’t to say there aren’t guns, their just a rarity now. After finding a gun you still have to find bullets, which haven’t been mass-produced in thousands of years.

Basic Questions

What’s the gang’s name?: The Edge Runners
What is the name of the Commune that the gang protects?: Diamondhead
http://www.bearswarm.com/hell-4-leather-actual-play#utm_source=feed&utm_medium=feed&utm_campaign=feedFri, 20 Aug 10 22:00:00 -07000<![CDATA[Ideology of Madness: From the Car: Brave Men Run]]>http://ideologyofmadness.com/archives/14456Fri, 20 Aug 10 07:16:00 -07000<![CDATA[The Iron Agenda: Episode 098 " GenCon / JBFlanz’s Masters Lists]]>Hosts: Dave, Josh, Jason, Tim

Topics:

  • [01:08] New Models/Wrath Caster Previews
  • [27:05] GenCon
  • [1:03:02] Jason’s Masters Lists

Discuss this episode on our forums here.

]]>Hosts: Dave, Josh, Jason, Tim

Topics:

  • [01:08] New Models/Wrath Caster Previews
  • [27:05] GenCon
  • [1:03:02] Jason’s Masters Lists

Discuss this episode on our forums here.

]]>
http://www.ironagenda.com/2010/08/20/episode-098-gencon-jbflanzs-masters-lists/Thu, 19 Aug 10 23:58:00 -07000
<![CDATA[The Walking Eye Podcast: Discussion Episode 22: GenCon 2010 Wrap Up]]>Jen and Kevin regale Brandon and CJ with many the tales of drunken debauchery and gaming that was GenCon 2010. This was Jen’s first GenCon, Kevin’s second, and both had a pretty amazing time. Many cool people were met, and awesome games were played. If this doesn’t sell you on GenCon next year, I don’t know what will!

Relevant Links

(coming soon! like, tomorrow probably)

Crunchy Bits!

]]>
Jen and Kevin regale Brandon and CJ with many the tales of drunken debauchery and gaming that was GenCon 2010. This was Jen’s first GenCon, Kevin’s second, and both had a pretty amazing time. Many cool people were met, and awesome games were played. If this doesn’t sell you on GenCon next year, I don’t know what will!

Relevant Links

(coming soon! like, tomorrow probably)

Crunchy Bits!

]]>
http://www.thewalkingeye.com/?p=886Thu, 19 Aug 10 16:54:00 -07000
<![CDATA[The Way of the Game: Just a test]]>This is only a test.

]]>
This is only a test.

]]>
http://feedproxy.google.com/~r/TWotG/~3/TQj0pXYhvwY/Thu, 19 Aug 10 11:56:00 -07000
<![CDATA[Ideology of Madness: Super Nova Goes Pop: The Trouble With Soundgarden]]>http://ideologyofmadness.com/archives/14411Thu, 19 Aug 10 07:30:00 -07000